1. MotionBuilder Hotkey Editor

    Download MotionBuilder Hotkey Editor I've been using MotionBuilder a lot lately, and wanted to start writing code for it. I found a couple of things that I wanted to script, namely things that have to do with keyframes - things that should be tied to hotkeys. I figured out how…


  2. Converting Unreal Engine Art Tools to OS X

    I am happy to say that I have created a port of the Unreal Engine ART Tools for OS X. For the past year, it's been a Windows-only asset, understandably since Epic is primarily a Windows studio - and the whole toolkit was developed by one person! I know what…


  3. XML to JSON converter

    This was born out of something else that I wrote - I initially anticipated wanting to operate in a JSON format for certain files, but the project ended up not calling for that. Instead, I have repurposed the code for more general purposes and I'm putting it up online. It…


  4. Setting up Xcode for Maya

    I took a course with Rigging Dojo sometime late last year to get experience with writing CPP plugins for Maya - Marco Giordano did a great job explaining stuff and introducing us to what it takes. Unfortunately, the class was centered around Windows and the Visual Studio environment(I think…


  5. Fixing Homebrew

    All I wanted to do was update my homebrew installation of Python from 2.7.8 to 2.7.9 and come to find out a bunch of stuff has been mislinked in homebrew. Time to fix it up. This isn't really intended as a lesson as it's all simple…


  6. pyOSX Permissions

    Download pyOSXPermissions on Github I created this so I could mass edit .mp3 files that I had purchased through Humble Bundle and were "locked" whenever they were extracted from the .zip package. You simply launch the .py file, click the Navigate button, select the folder, and it will unlock all…


  7. Homebrew Paths

    Posting this because I have to keep looking it up if I ever need to edit it and need a definitive of it somewhere. /usr/local/bin /usr/bin /bin /usr/sbin /sbin…


  8. Skip Autosave Notifications in Modo

    <atom type="Dispositions"> <hash type="G" key="scene.autoSave#AutoSaveFailed">513</hash> </atom> Sure, you can hit the "Never Show Again" note, but where's the fun and control in that?…


  9. Fresh Modo

    This is a mix between a blog post and tutorial, I didn't really know which one to categorize it underneath. Part of what I do is develop custom builds of Modo, and it's pretty fun. But Modo, like every program, has settings files that store all your user settings and…


  10. Creating A Scripting Kit Inside of Modo

    There are a couple of things that I'm going to go over in this video. The first will be to show you how to build a very basic kit inside of modo, which will be specific to a scripting environment. It will include how to build buttons to search the…


  11. Converting a UI file to a Python file

    Unfortunately, the current python application that I'm building isn't for use inside of Maya, it's going to be a standalone application on the desktop, so doing stuff inside of Maya isn't within my project boundaries for this. This cost me quite a bit of trouble today, and I had to…


  12. Ribbon Spine

    So I had a friend ask the other day about how to set up the ribbon spine and how it was skinned to a character, I figured I’d write up a tutorial on how it works and how to make it work. Plus, I wanted to create a tutorial…


  13. Sublime to Maya

    So this one is an old one. I'm copying and pasting it from my old tumblr. Unfortunately, this is my second time typing this today, as I stupidly closed the interpreter that I was typing in which had the instructions for you. I wrote this up for a student on…


  14. Write to Maya output window

    I started following a fellow TD on Twitter named Sophia Zauner(@mattschwarzAnim) and I looked through her history of stuff, trying to catch something cool. She's a really good TD, so check out the rest of her stuff if you have a moment. I saw she had something about outputting…


  15. Quick Smile SDK